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Glossary

Fish shooting terms, from bullet value to boss fish

In a fish shooting game, every shot takes the bullet value from your balance, and a captured fish pays that bullet value times its multiplier. The eight terms below cover what the screen shows, from the cannon to the boss fish. Words such as RTP and wild are explained in the slot terms chapter.

Edition · compiled by the glossary editors · 8 terms

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E-gamesArcade games; electronic games
A lobby category for digital casino games that are neither regular slots nor live tables, such as fish shooting, arcade titles, keno and crash games. Results come from the provider's random number generator (RNG), just as in slots, even when a game looks like a test of skill. What sits in this category changes with providers and the lobby, so the list you see today may look different next month.
Example: If a fish shooting game is not among the slots, look under the e-games or fishing tab of the lobby.
Bullet valueCannon level; bet per shot
The cost of each shot, set with the plus and minus buttons beside the cannon. It comes off your balance every time a bullet is fired, whether or not it hits anything. It is also the base of every payout, since a captured fish pays the bullet value times its multiplier. A cannon that looks bigger usually just signals a higher bullet value, not a better chance of capturing anything.
Example: At a bullet value of RM0.20, a hundred shots use RM20 of your balance even if only a few fish are caught.
Fish multiplierFish odds; fish value
The figure in the paytable that says how many times the bullet value is paid when a particular fish is captured, for example 2x for small fish and hundreds of times for large creatures. High-multiplier fish are usually harder to catch, so the big number is balanced by a small probability. Some fish show a range, say 30x to 100x, with the actual value drawn at random when the capture happens.
Example: A 15x fish captured with a RM0.20 bullet pays RM3.00 into your balance.
Capture rateCatch probability; hit rate
The chance that a shot which hits a fish actually captures it. In most games every shot is judged separately by the RNG, so a fish that has been hit many times, by you or by other players, is not necessarily close to being caught, however the animation looks. Providers rarely publish this probability fish by fish, but it is tuned against the multipliers so that the game keeps its house edge.
Example: Hitting the same boss fish 50 times without a capture is no sign that the 51st shot is more likely to land it.
Boss fishBoss; king fish; special creature
A large target such as a dragon, giant turtle or sea monster that appears now and then with the highest multiplier on screen. Its arrival is often announced with a warning or special music, and it moves slowly, so many players pour their shots into it. Because its capture rate is low, chasing a boss can drain a balance quickly. Decide on a shot limit before you start firing at one.
Example: A 200x boss captured with a RM0.50 bullet pays RM100, but 200 shots at RM0.50 without a capture also cost RM100.
Special weaponLaser; bomb; drill; chain lightning
A bonus effect usually earned by capturing a special fish: a laser that pierces a line, a bomb that blasts an area, a drill that bounces around the screen or lightning that chains several fish together. These weapons normally use the bullet value at the moment they trigger as the base for payouts. Each fish they touch still goes through its own capture check, so a wide blast does not mean every fish is caught.
Example: A laser triggered at a RM0.10 bullet value passes through six fish but captures only two, so the payout is those two multipliers times RM0.10.
Auto fire and target lockAuto shoot; lock-on
Two controls that save your fingers but speed up your spending. Auto fire keeps shooting without you touching the screen, and target lock sends every bullet at the fish you pick. Neither changes the capture rate. Because the firing rate can reach several bullets a second, glance at your balance often, or switch auto fire off after the number of shots you planned.
Example: As an illustration, three bullets a second at RM0.20 means auto fire uses about RM36 in one minute.
Multiplayer roomTable; room level
A fish shooting table shared by several players, each with a cannon at the edge of the screen. Everyone sees the same fish, but each bet, capture and payout belongs to the player who fired. Rooms are usually split by level, such as a beginner room and a high room, each with its own bullet value range, and the current range is shown before you enter.
Example: If another player captures the fish you were shooting at, the bullets you already fired are normally still charged and not refunded.

A fish multiplier behaves differently from the multiplier in slots, yet both rest on the RNG and the house edge. To see why repeated shots do not soften a fish up, read the entry on independent events in the probability terms. What a session really costs comes down to bullet value times the number of shots, so set a budget before you take a seat. The full guide, including how to work out the cost of each shot, is Fish Shooting Games: How They Work and What Each Shot Costs.

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